Huel tries to solve the ‘burden’ of eating

· · 来源:dev资讯

The first thing I profile when I make a multiplayer game is bandwidth usage. It’s easy to accidentally use too much bandwidth, and it’s typically my one unbounded cost so I want to minimize it.

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I also knew that if I bought a jar of sauce, I’d use it once and the rest would sit in my fridge until it eventually went to waste. That’s when it clicked: why wasn’t there a perfectly portioned pasta and sauce kit that wasn’t precooked? It felt like there was a real need for something that reduced waste while delivering high-quality ingredients in just the right portions.

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